Augment kit swtor. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Augment kit swtor

 
 Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slotAugment kit swtor

Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. These are the brand new augments that were released in 6. It's like getting and applying an augment kit, but automatically and for free. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. CryptoWe got a little news about crafting. 2012 , 07:20 PM. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. . Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Posted October 31, 2019. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. . Play Now. New Player Help; SWTOR. I keep seeing posts about people discussing which Augs to use in PvP gear. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. 6k. SWTOR. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). Armstech can craft Accuracy, Shield and Versatile Augments. Individual Pieces. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Posted November 5, 2019. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. This crafting material is used in the construction of Augmentation Kit MK-3. There are two types of authorizations. There are two parts to augmenting your equipment. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Augments are mainly to fix holes in stats. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. 1 football568092 • 1 yr. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. So you should augment the tier 1 shells or a set of orange shells you like. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). 186 full gear and a couple of 192 pieces, should I wait to get b. If you're trying to remove the augmentation kit, not possible. 3) General speculation in advance of 4. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Get the augments with the stats you want. Thanks for any help! Crafting Trainers have the kit schematics. it seems augment kits are the new craze and crafting gear with. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Get the mk-10 augment kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Level 80 Crafting Guides. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. 0 Deconstruction Basics Guide. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. One kit and something like 40k per item of gear to add a slot to an item. I've now created and additional augmentation slot on a lightsaber. Individual Pieces. V. Please allow artifice to make augment kits Please allow artifice to make augment kits. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Almost everyone should get this. Individual Pieces. Hi all I am selling augments in bulk on MDN. I listed these off the top of my head so I may have one or. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Go to swtor r/swtor • by. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Augments. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. Put money into 3. Quote. The dedicated guide contains tips for all roles in both PvE and PvP. FQN: itm. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. We are not raising Crew Skills,. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The dedicated guide contains tips for all roles in both PvE and PvP. They were added in patch 1. So i was wondering which would be the b. Disillusioned by 1. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). 4. Go to topic listing. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Hey, first post so please be patient. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. Home Game News Store Forum. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Additionally, it removes the station requirement when modifying augmentation kits. By Kosef May 8, 2012. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. Is it even worth trying to augment my gear right now with 7. News. 1. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. These stations allow you to add and remove augments from your gear. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Advertisement Coins. You have to create one using an Augmentation Kit before you can place an Augment in it. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Synthweaving, Armormech and Armstech are the crew skill sources for these. 7. I listed these off the top of my head so I may have. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. Home Game News Store Forum Support PLAY NOW All Activity; More. Play Now. SWTOR | Forums. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. 8k. 0, and that includes the existing tier of augments. Individual Pieces. 0:. 1. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. News. And the augment kits cost about 60k - 80k each. Recommended Posts. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Category: Miscellaneous. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Cybertech makes Armor and Mods. 0 are still valuable, more than even the. It just seemed like one extra step in the crafting process, thrown in. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. . Now, with this update. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Forums. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. wearable pieces made by a craft can crit to get an augment slot; post-1. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. This. Suggestion Box. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. Support. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Augments are mainly to fix holes in stats. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Members; 27. 3 Augment Kits. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. it usually doesnt take more than couple days. 9k. the OP is talking about the augment schematics (the things you put into the augment slot in gear). com . and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Business, Economics, and Finance. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. I read you need 10 components from REing crit craft able items. 1. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . Augmentation Kit MK-1. Crafting however, does require time. By MidichIorian May 18, 2012 in General Discussion. Individual Pieces. Viridionyx. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. Keep this in mind when you consider what to do about augments. Posted January 29, 2016. I know all three can make the augment kits, but each of the three make different augments. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Home Game News Store Forum Support. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Been years and I never used augs or aug kits. Augment kits have a clearly defined cost. [Augmentation Kit MK-1]. be upvotes. - slicing provide the blue / purple materials. Star Wars - The Old Republic (Part Six) ~ All You. Posted June 26, 2012. Best View in SWTOR Contest has returned!. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Crew Skills; SWTOR. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Individual Pieces. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. CTRL+right click one of them and you will see each of the 4 items you can put in it. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). There are 9 kits graded MK1 to MK9(Highest) . With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. . Changes to Augment Slots in Patch 1. But Im looking at the vendors and they dont have Aug slots. They are overall best-in-slot and will provide a. . 0 Augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Game. Share1. SWTOR Armormech Guide. Most likely new materials from crafting 450-500. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. e. EDIT: the only moddable green items you may see are companion weapons/gear. So post-4. com . See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. We’re still using the crafting tier from 6. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). - do not go overboard and augment kit all your gear. This caught a few people on the PTS, before you upgrade the new 7. Members; 16. But I would like to bring it up. Read More. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. 0 coins. Go check your Armormech trainer again. Get appSynthweaving takes care of the armor shells, augments, and augment kits. You should always create Augment Slots on. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. . HOWEVER. 21. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Yet we can craft gear that has augment slots (relics and light-sabers). It takes 10 components to make an augment kit. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. I like the math there. CryptoArmstech is a crafting crew skill. augmentation slot component MK-11. AtlasOs. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. 0 Augments BioWare has said that there will not be a new tier of augments available for 7. I heard something about an augment kit. I wouldn't. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). You might already know that. x I used to RE stacks of the Assembly. So, any piece of armor, implant, earpiece, weapon, or offhand works. In short, the augmentation kit has nothing to do with the normal modification process. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. Anyways, do you need high lvl crafting skills to. It's just not worth it at the moment. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Well the thing is, an MK-6 augment kit is not a crafting mat. Hey guys, quick question. 10 votes, 12 comments. All gear can be augmented. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Profession: Synthweaving. If you're trying to remove the augmentation kit, not possible. Table of Contents. 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Armormech Crafting at Level 75. 3. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. com . You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). augmentation slot component MK-11. Aritfice makes Hilts, Color Crystals, and Enhancements. I understand that means a critical success. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). com . More sharing options. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. for 11th level slot comp. Artiface- Makes the enchancments. So my. Craftable Armstech Augment. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. x -- check out the blogs and enjoy the theories. The gear's level requirement is determined by the level requirement of the modifications and augments in it. I know all three can make the augment kits, but each of the three make different augments. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. Posted June 1, 2012. News. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. BioWare has said that there will not be a new tier of augments available for 7. phalczen. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. :-). At that point get level 36 augments, either Resolve or Overkill. Then right-click the augment kit from your inventory. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Support. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. Star Wars name: Augmentation Slot Component MK-10. News. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. Augment kits can be applied to any piece of gear. Jedipedia. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - synthweaving makes the strength, willpower, critical, surge augments. Hey guys Should I be able to craft aug kits with my armstech BH? I am 450 but in my schematic list I can see augments but no augment kits. 3 Class Changes;. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. Support. Share More sharing options. - armortech makes the aim, cunning, absorb, shield augments. Individual Pieces. Satele Shan is the second kit we are announcing in this series. . ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. These can be purchased from the "planetary" commendation vendors for. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. - synthweaving makes the strength, willpower, critical, surge augments. I'm thinking of putting the augment that comes with Power. , flux). FQN: itm. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. 206. By adding and replacing modifications to these slots an item's. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. I have one of each and then any additional alts I give biochem for the reusable items. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. So i was just wondering which of the three crew skills to take in order to make augments. Each MK-# has a certain max level of augment that can be used in them. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. SWTOR | Forums. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. What's. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Game. Recommended Posts. drop. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. Posted November 9, 2012. To make higher "Grade" Augments, you will have to level up your crafting skill. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. These have a guaranteed drop rate. Which path do you think i should…SWTOR. Just try to use them to balance your Shield and Absorb rating. As a general piece of advice, do not worry about augmentations until you're level 50. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. All crafting professions can RE their stuff for the mats you need to make kits. The dedicated guide contains tips for all roles in both PvE and PvP. One example of a credit sink is the Galactic Trade Network (GTN) where players.